(further discussion of this thread https://github.com/tidalcycles/Tidal/...)
separate calls to
degrade, etc) during the same event(?) will produce the same results. this could be considered a bug or feature, however producing different random numbers for each call in the same event could be more interesting musically.
so consider this a request for an "impure RNG" and/or optional changes and/or discussions of the problems, merits or details of having "different" calls to a pRNG (during on event cycle) produce the same number from a random sequence or the next number from repeatable sequence of values from a given seed.